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In 2035, the mild-mannered (and disturbingly feminine) Soma Cruz is visiting Japan as an exchange student. Apparently, without his castle he's a total wuss, so after he was destroyed, they scattered his dust to the winds. According to the game's story, a group of heroes were ready for Dracula's reappearance in 1999 and successfully obliterated him by trapping his castle in a solar eclipse. That's right Vlad's really dead this time. We want to begin a new generation of Castlevania, one that explores what happens after Dracula's utter destruction. Since the release dates for Aria and Harmony were relatively close together, we really needed to create two distinct games, explains Producer Koji Igarashi.
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Don't fret, though Konami doesn't disappoint here: Not only does this latest journey through Drac's pad improve upon the previous game (Harmony of Dissonance), but it also takes the series somewhere it's never been before to the year 2035.ĭon't start envisioning phaser-wielding skeletons and goth robots. With each passing year, gamers can count on timely updates to their favorite franchises you can pick up a freshly crafted Madden, Tony Hawk, and.what the hell? Castlevania? Yep, Aria of Sorrow will be the third GBA Castlevania title in as many years. While this is a good way to get experience, it's extremely frustrating to finally clear an area, accidentally exit the area and come right back, only to have to fight the same critters over again. One that particularly bothered me was the immediate re-spawn that occurs as soon as you exit an area. Now, even the best of games have their annoyances. Yeah, it makes the game more challenging, but it really fits in with the Castlevania world. While I didn't like it at first, I grew to like the ability to only save your game in the special sanctuaries. Want to trade souls with your friends? You can do that by hooking up with your friend's GBA. Don't worry though your MP restores itself over time. You don't get unlimited usage though'each use drains some of your MP. You will also find many of the special attacks are required to take out some of the more powerful monsters. With their souls, you gain the use of their special abilities, many of which are necessary for you to get to locations that are out of your reach. Another nice twist is that as you kill creatures, you have the potential to steal their souls. This increases your abilities, the most critical of which is hit points. Earn enough experience points and you actually go up a level. Every creature that you kill is recorded and earns you experience points. What made this game really enjoyable, aside from the awesome level of detail and graphics, was the interesting game play elements worked into the game. The only way to get home is to fight your way through a labyrinth of mazes, populate with all assortment of hostile monsters. The owner of the castle is, of course, Count Dracula. After witnessing a solar eclipse, you pass out and awaken within a strange castle. Konami bills this as the first Castlevania game that is set in the future'2035 to be precise, but what they don't tell you is that it really doesn't affect game play. You play Soma Cruz, a high school student studying abroad. This means that you can count on lots of fighting, climbing and jumping. Like previous Castlevania titles, game play is your typical 2d sidescroller.